Electronic Arts’ original boardercross game, SSX, was initially designed for the Dreamcast, not the PS2, Bing Gordon told me in a phone interview for the story, The Rise and Fall of Dreamcast, live at Gamasutra.com.
SSX’s original executive producer, Steve Rechtschaffner (SSX, WCW Mayhem) and creator of the EA brand BIG, re-affirmed Dreamcast was the game’s original home and added he was sad to see it leave the Dreamcast.
“Our team was designing SSX towards the Dreamcast and was extremely bummed when the word came down that we weren’t going to support the platform,” said Rechtschaffner. “I guess in the end, the PS2 was a better place, for a myriad of reasons, for SSX to call home.”
On a personal note, SSX was one of my favorite “extreme” games of its kind, along with the first three iterations of Tony Hawk and the now defunct Z-Axis rollerblade game, Aggressive Inline.
1 Comment
January 8, 2010 at 1:10 am
Nice keep up the good work. where can we subscribe to the site’s newletter?